![]() First things first, all those hoping to join will need to have completed the games' prologue first. Jumping into a multiplayer game in Dead Island 2 is easy enough. In this guide, we detail how to play multiplayer in Dead Island 2, as well as everything you need to know about cross-play, cross-progression, and competitive play. Well, co-op in Dead Island 2 has a mixture of pros and cons, but we’ll let you be the judge of it. As ever, bashing in the brains of zombies is more fun with friends on board, but exactly how does multiplayer work in Dead Island 2? Is there cross-play, and is progression carried over between saves? Catch some Dead Island 2 gameplay right here. Players can also experiment with the powerful combat synergies and the diverse but complementary builds that can be created with the skill deck.Dead Island 2 is the co-op zombie shooter many of us have been waiting for, and it’s about time it finally released. We found through extensive iteration and play-testing that capping at 3 players kept the combat challenging with just the right amount of zombies. In Dead Island 2 co-op players get the best experience by sticking together and slaying together. All gamers can unlock achievements/trophies for the missions they've completed. ![]() They will, however, be able to lend you a hand and still return to their own progress - unless you both play past that point together. For example, if you are at mission three and your friend is at mission six, you will not be able to join their game. so in co-op, players cannot jump ahead of where they currently are in the story. ![]() However, we do not want players to miss out on important story beats, levelling up, items etc. regardless of whether you were the host or client. ![]() For example, if you jump into co-op and play the game up until the sixth story mission and end your session, when you come back to play - either in single player or co-op - you will pick up from the sixth mission with all your items, stats etc. We want players to be able to progress through the game, regardless of whether they are the host or the client. ![]()
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